In Development

Last One Down

Four players, one building and one way down.

The route and tower is generated anew for each game to keep things fresh.

Score points from climbing fast and collecting detour medals. But don’t take too long or you’ll drop off the screen and lose it all.

Reaching the roof doesn’t finish the game. You have to take the drop, together, but as rivals close enough to shove you into flagpoles and pipes as you descend.

Can you be the first one down? Pull your chute early and you’ll wind up being the last one down; pull too late, and splat – it’s over.

Five rounds to build your score and perfect your timing to come out top.

Last One Down is coming to Steam. Keep an eye out here for the link to add it to your wish list or make a purchase.

Until then, you can play it early by becoming a playtester.

Request playtest access

Last One Down key art
PlatformsWindows, Linux
StoreSteam
PlayersUp to 4, local and online
EngineGodot
StatusIn Development

System Requirements

Measured from the 11 September 2026 build, not estimated. The game is still in development and these will move, but every line below is a number we took off the real thing.

Minimum

  • OSWindows 10 (64-bit), or Linux with glibc 2.28 or newer — Ubuntu 18.10, Debian 10 and anything since
  • ProcessorAny 64-bit x86 processor
  • Memory1 GB RAM
  • GraphicsOpenGL 3.3 or ES 3.0 — integrated graphics from about 2012 onwards. It will also run with no graphics card at all, in software, if slowly.
  • Storage250 MB

There is no “recommended” row yet. We would have to make it up, and a spec table is the one thing on a game page people buy hardware on. It goes in when we have tested on enough machines to mean it.